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Maya arnold
Maya arnold







Nlist = ĪiNodeSetArray( n, "nlist", AiArra圜onvert(len(nlist), 1, AI_TYPE_FLOAT, (c_float*len(nlist))(*nlist) ) )Īm = AiArrayAllocate(1, 1, AI_TYPE_MATRIX)Īnd here’s the resulting node in the ASS file: Vlist = ĪiNodeSetArray( n, "vlist", AiArra圜onvert(len(vlist), 1, AI_TYPE_FLOAT, (c_float*len(vlist))(*vlist) ) ) Nidxs = ĪiNodeSetArray( n, "nidxs", AiArra圜onvert(len(nidxs), 1, AI_TYPE_UINT, (c_uint*len(nidxs))(*nidxs) ) ) Vidxs = ĪiNodeSetArray( n, "vidxs", AiArra圜onvert(len(vidxs), 1, AI_TYPE_UINT, (c_uint*len(vidxs))(*vidxs) ) ) Here’s a snippet that shows how to create a simple four-polygon polymesh node with the Arnold Python API.ĪiNodeSetArray( n, "nsides", AiArra圜onvert(len(nsides), 1, AI_TYPE_UINT, (c_uint*len(nsides))(*nsides) ) ) Print( " AiNodeGetName: ".format( AiNodeGetName( id2 ) ) ) Iter = AiUniverseGetNodeIterator(AI_NODE_SHADER)

maya arnold maya arnold

#AiLoadPlugins('C:/softimage/workgroups/sitoa-3.4.0-2015/Addons/SItoA/Application/Plugins/bin/nt-x86-64')ĪiASSLoad('C:/Users/blairs/Documents/maya/projects/default/scenes/') # Required if the ASS file uses any SItoA shaders









Maya arnold